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Dust II Smoke, Flash & Molotov Lineups

14 step-by-step Dust II grenade lineups for CS2 competitive play. Each lineup includes throw position, crosshair placement, and difficulty rating. Learn the Dust II callouts first, then use a practice config to drill these throws offline.

14 Lineups T: 9 CT: 5 Smoke: 5 Flash: 5 Molotov: 2 HE: 2
Learning Progress 0/14 lineups learned
Side
Type
Difficulty

Trajectory Map

Hover over lineup rows to highlight trajectory. Click pin to lock.

From Smoke Flash Molotov HE

All Lineups

Xbox Smoke from T Spawn

Smoke T easy
T Spawn Xbox

The essential mid smoke that blocks the AWPer at mid doors. Stand in T spawn near the right-side wall. Aim at the top of the building ahead and slightly left. Jump-throw. The smoke blooms on the xbox box, blocking mid doors completely.

Use Case: Block mid doors AWP angle to safely cross mid or push short

Long Corner Smoke from Long Doors

Smoke T easy
Long Doors Long

Blocks the long corner and pit area so Ts can push through long doors safely. Stand outside long doors on the left side. Aim straight down long toward the corner. Left-click throw. Smoke blooms at the corner blocking CT pit player.

Use Case: Push through long doors safely by blocking pit/corner angles

CT Cross Smoke from Long

Smoke T medium
Long CT Spawn

Blocks the CT spawn cross to prevent CTs from rotating to A. After taking long control, stand near the pit area. Aim above the A site toward the CT spawn entrance. Jump-throw to arc the smoke into the CT cross path.

Use Case: Block CT rotations during A site execute from long side

B Tunnel Smoke from Upper Tunnel

Smoke T medium
Upper Tunnel B Window

Blocks the B window/door area from upper tunnel before a B push. Stand in upper tunnel near the wooden door. Aim at the top of the window frame visible from tunnel. Left-click throw.

Use Case: Block B window/door angle during B site pushes

A Short Smoke from Catwalk

Smoke CT medium
A Short Catwalk

Blocks catwalk to protect A site from short pushes. From the CT side of short, aim toward the catwalk railing area. Left-click throw to cover the catwalk entrance and block T vision from mid.

Use Case: Protect A site from short/catwalk pushes during defense

Long Doors Pop Flash

Flash T medium
Long Doors Long

Pop flash that blinds the CT holding long/pit. From inside long doors, aim at the upper edge of the door frame. Right-click underhand throw so the flash pops immediately as your team pushes out.

Use Case: Blind long/pit defenders for fast long door pushes

Short Push Flash from Catwalk

Flash T hard
Catwalk A Site

Bounces off the wall and pops above A site. From the top of short stairs, aim at the wall above A site. Left-click throw so the flash bounces and pops facing site players without blinding short pushers.

Use Case: Blind A site defenders during short push execution

B Rush Flash from B Tunnel

Flash T medium
B Tunnel B Site

Entry flash for B site rushes. From the B tunnel exit, throw a flash that pops above B site. Aim at the ceiling of the tunnel exit so the flash arcs up and pops with minimal warning.

Use Case: Blind B site defenders during fast B rushes

Car Molotov from Long

Molotov T medium
Long A Site

Burns the car position on A site. After taking long, aim at the car area from the long corridor. Left-click throw to land the molotov behind the car, forcing the CT to reposition.

Use Case: Force CTs off the car position during A site execute

B Close Molotov from Tunnel

Molotov T easy
B Tunnel B Site

Burns the close/headshot position on B site. From upper B tunnel, aim at the ground near the close corner. Left-click throw. The fire covers the headshot box area.

Use Case: Clear the close/headshot spot before entering B site

Upper Tunnel HE from Mid

HE CT easy
Mid Upper Tunnel

Early HE that damages Ts pushing through upper tunnel toward B. From CT mid near the doors, throw an HE into the upper tunnel entrance. Catches Ts grouped up in the tunnel for 40-60 damage.

Use Case: Early round damage to Ts pushing B through upper tunnel

Retake Flash from CT Spawn

Flash CT hard
CT Spawn A Site

A high flash from CT spawn that pops above A site for retakes. Throw upward from CT spawn toward A site. The flash arcs high and drops down, blinding post-plant Ts on site.

Use Case: Blind post-plant positions during A site CT retakes

Long Doors HE from A Site

HE CT medium
A Site Long Doors

Punishes Ts pushing through long doors. From A site near the ramp, aim at the long doors opening. Throw an HE that detonates at the doorway, catching Ts as they exit.

Use Case: Deal damage to Ts pushing long doors during A site defense

B Door Flash from Window

Flash CT medium
B Window B Tunnel

Bounces a flash into the B tunnel exit from window position. From B window/door, throw a flash off the wall that pops facing Ts exiting the tunnel.

Use Case: Counter-flash Ts pushing out of B tunnel during retakes

Lineup Practice Tips

  1. 1
    Start with Easy Lineups

    Begin with easy-difficulty lineups that require minimal positioning. These give you quick utility coverage and build muscle memory for consistent throws.

  2. 2
    Use Private Servers

    Load a private match with cheats enabled. Use sv_infinite_ammo 1 and give yourself grenades to practice each throw repeatedly until consistent.

  3. 3
    Learn Both Sides

    Master T-side executes and CT-side retake lineups. Knowing both sides makes you a more versatile and valuable teammate in competitive play.

  4. 4
    Coordinate with Teammates

    Many lineups are most effective when combined with other utility. Practice timing your throws with teammates for synchronized site executes.

  5. 5
    Track Your Progress

    Use the checkboxes on each lineup to mark which ones you have mastered. Aim to learn all easy lineups before moving to medium and hard difficulty.

Frequently Asked Questions

What are the best Dust II smoke lineups in CS2?

We list 5 smoke lineups for Dust II, covering both T-side executes and CT-side retakes. The most essential smokes block key sightlines and cut off rotations. Use the "Smokes" filter and start with easy-difficulty lineups.

How many Dust II lineups are there?

This guide covers 14 lineups for Dust II: 5 smokes, 5 flashes, 2 molotovs, and 2 HE grenades. 9 are T-side and 5 are CT-side.

How do I practice Dust II lineups?

Load a private server with sv_cheats 1, give yourself unlimited utility (sv_infinite_ammo 1), and practice each lineup until consistent. Start with the 4 easy-difficulty lineups before moving to medium and hard ones.

What are the easiest Dust II lineups for beginners?

There are 4 easy-difficulty lineups on Dust II that can be learned in minutes. These require simple positioning and standard throws. Use the difficulty filter to find them.

Do these Dust II lineups work after CS2 updates?

Lineups can change when Valve updates map geometry. We keep this guide current with the latest CS2 patch. If a lineup stops working after an update, check back for the corrected version.

[{"name":"Xbox Smoke from T Spawn","type":"smoke","side":"t","from":"T Spawn","to":"Xbox","position":"T Spawn","target":"Xbox/Mid Doors","difficulty":"easy","description":"The essential mid smoke that blocks the AWPer at mid doors. Stand in T spawn near the right-side wall. Aim at the top of the building ahead and slightly left. Jump-throw. The smoke blooms on the xbox box, blocking mid doors completely.","steps":["Stand in T spawn near the right wall","Look at the building ahead of you, slightly left of center","Aim at the upper edge of that building roofline","Jump-throw to arc the smoke onto xbox"],"useCase":"Block mid doors AWP angle to safely cross mid or push short"},{"name":"Long Corner Smoke from Long Doors","type":"smoke","side":"t","from":"Long Doors","to":"Long","position":"Outside Long Doors","target":"Long Corner/Pit","difficulty":"easy","description":"Blocks the long corner and pit area so Ts can push through long doors safely. Stand outside long doors on the left side. Aim straight down long toward the corner. Left-click throw. Smoke blooms at the corner blocking CT pit player.","steps":["Stand outside long doors on the left side","Face directly down the long corridor","Aim at the far corner where the corridor turns","Left-click throw while standing still"],"useCase":"Push through long doors safely by blocking pit/corner angles"},{"name":"CT Cross Smoke from Long","type":"smoke","side":"t","from":"Long","to":"CT Spawn","position":"A Long","target":"CT Cross","difficulty":"medium","description":"Blocks the CT spawn cross to prevent CTs from rotating to A. After taking long control, stand near the pit area. Aim above the A site toward the CT spawn entrance. Jump-throw to arc the smoke into the CT cross path.","steps":["Take long control and position near pit","Look toward A site and above CT spawn entrance","Aim at the upper portion of the CT spawn archway","Jump-throw to arc smoke into CT cross"],"useCase":"Block CT rotations during A site execute from long side"},{"name":"B Tunnel Smoke from Upper Tunnel","type":"smoke","side":"t","from":"Upper Tunnel","to":"B Window","position":"Upper Tunnel","target":"B Window/CT Mid","difficulty":"medium","description":"Blocks the B window/door area from upper tunnel before a B push. Stand in upper tunnel near the wooden door. Aim at the top of the window frame visible from tunnel. Left-click throw.","steps":["Stand in upper tunnel near the wooden door","Look toward B site and find the window frame","Aim at the top edge of the window frame","Left-click throw to land smoke at B window"],"useCase":"Block B window/door angle during B site pushes"},{"name":"A Short Smoke from Catwalk","type":"smoke","side":"ct","from":"A Short","to":"Catwalk","position":"A Short/CT side","target":"Catwalk","difficulty":"medium","description":"Blocks catwalk to protect A site from short pushes. From the CT side of short, aim toward the catwalk railing area. Left-click throw to cover the catwalk entrance and block T vision from mid.","steps":["Position on the CT side of short near the stairs","Face toward the catwalk railing area","Aim at the railing at about head height","Left-click throw to block catwalk vision"],"useCase":"Protect A site from short/catwalk pushes during defense"},{"name":"Long Doors Pop Flash","type":"flash","side":"t","from":"Long Doors","to":"Long","position":"Inside Long Doors","target":"Pit/Long Corner","difficulty":"medium","description":"Pop flash that blinds the CT holding long/pit. From inside long doors, aim at the upper edge of the door frame. Right-click underhand throw so the flash pops immediately as your team pushes out.","steps":["Stand inside long doors","Face the exit and aim at the upper door frame edge","Right-click underhand throw","Rush out with your team as the flash pops instantly"],"useCase":"Blind long/pit defenders for fast long door pushes"},{"name":"Short Push Flash from Catwalk","type":"flash","side":"t","from":"Catwalk","to":"A Site","position":"Top of Short Stairs","target":"A Site/Ramp","difficulty":"hard","description":"Bounces off the wall and pops above A site. From the top of short stairs, aim at the wall above A site. Left-click throw so the flash bounces and pops facing site players without blinding short pushers.","steps":["Stand at the top of short stairs facing A site","Aim at the wall above A site at the corner","Left-click throw to bounce flash off the wall","Push onto site as the flash pops above defenders"],"useCase":"Blind A site defenders during short push execution"},{"name":"B Rush Flash from B Tunnel","type":"flash","side":"t","from":"B Tunnel","to":"B Site","position":"B Tunnel exit","target":"B Site/Platform","difficulty":"medium","description":"Entry flash for B site rushes. From the B tunnel exit, throw a flash that pops above B site. Aim at the ceiling of the tunnel exit so the flash arcs up and pops with minimal warning.","steps":["Stand at the B tunnel exit","Aim at the ceiling of the tunnel exit above you","Left-click throw upward so it arcs above B site","Rush site immediately as the flash pops"],"useCase":"Blind B site defenders during fast B rushes"},{"name":"Car Molotov from Long","type":"molotov","side":"t","from":"Long","to":"A Site","position":"A Long","target":"Car/A Site","difficulty":"medium","description":"Burns the car position on A site. After taking long, aim at the car area from the long corridor. Left-click throw to land the molotov behind the car, forcing the CT to reposition.","steps":["Take long control and position past the corner","Aim at the car on A site from the long corridor","Throw at the base of the car","Molotov burns behind/around the car position"],"useCase":"Force CTs off the car position during A site execute"},{"name":"B Close Molotov from Tunnel","type":"molotov","side":"t","from":"B Tunnel","to":"B Site","position":"Upper B Tunnel","target":"B Close/Headshot","difficulty":"easy","description":"Burns the close/headshot position on B site. From upper B tunnel, aim at the ground near the close corner. Left-click throw. The fire covers the headshot box area.","steps":["Stand in upper B tunnel near the exit","Aim at the ground near the close corner on B site","Left-click throw toward the headshot position","Fire spreads across the close/headshot area"],"useCase":"Clear the close/headshot spot before entering B site"},{"name":"Upper Tunnel HE from Mid","type":"he","side":"ct","from":"Mid","to":"Upper Tunnel","position":"CT Mid","target":"Upper Tunnel","difficulty":"easy","description":"Early HE that damages Ts pushing through upper tunnel toward B. From CT mid near the doors, throw an HE into the upper tunnel entrance. Catches Ts grouped up in the tunnel for 40-60 damage.","steps":["Position in CT mid near the mid doors","Aim at the upper tunnel entrance","Left-click throw the HE into the tunnel","Deals area damage to grouped Ts in the tunnel"],"useCase":"Early round damage to Ts pushing B through upper tunnel"},{"name":"Retake Flash from CT Spawn","type":"flash","side":"ct","from":"CT Spawn","to":"A Site","position":"CT Spawn","target":"A Site","difficulty":"hard","description":"A high flash from CT spawn that pops above A site for retakes. Throw upward from CT spawn toward A site. The flash arcs high and drops down, blinding post-plant Ts on site.","steps":["Stand in CT spawn facing A site","Aim high above A site toward the sky","Left-click throw at a steep angle","Push A site as the flash drops and pops above"],"useCase":"Blind post-plant positions during A site CT retakes"},{"name":"Long Doors HE from A Site","type":"he","side":"ct","from":"A Site","to":"Long Doors","position":"A Site/Ramp","target":"Long Doors","difficulty":"medium","description":"Punishes Ts pushing through long doors. From A site near the ramp, aim at the long doors opening. Throw an HE that detonates at the doorway, catching Ts as they exit.","steps":["Position on A site near the ramp","Aim at the long doors opening","Time the throw for when Ts push through doors","Left-click throw to detonate at the doorway"],"useCase":"Deal damage to Ts pushing long doors during A site defense"},{"name":"B Door Flash from Window","type":"flash","side":"ct","from":"B Window","to":"B Tunnel","position":"B Window","target":"B Tunnel exit","difficulty":"medium","description":"Bounces a flash into the B tunnel exit from window position. From B window/door, throw a flash off the wall that pops facing Ts exiting the tunnel.","steps":["Position at B window/door","Aim at the wall near the tunnel exit","Left-click throw to bounce the flash off the wall","Flash pops at the tunnel exit blinding pushing Ts"],"useCase":"Counter-flash Ts pushing out of B tunnel during retakes"}]

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