CS2 Map Database

Named positions, side-specific game plans, grenade lineup spots, and tactical primers for each ranked map in CS2. See how pro players approach these battlegrounds.

8 Active Maps
100+ Callouts
7 Lineup Guides

Dust II

Active Defusal classiccompetitivet-sided

The most iconic map in Counter-Strike history. A simple three-lane layout with long sightlines and fast-paced gameplay. T-sided map that rewards aggressive play and AWP duels.

Key Callouts

Long A CT Short A (Catwalk) MID A Site CT Goose CT +12 more

CT Defence Tips

  • AWP mid doors for early picks
  • Play one A, one B, one mid — rotate quickly

T Attack Tips

  • Smoke mid doors to cross safely
  • Split A with long and short players

T-sided map. Aggressive plays from T-side are rewarded. AWP duels at mid doors are iconic. Fast rotations through CT spawn make retakes possible.

Mirage

Active Defusal classiccompetitivebalanced

One of the most played competitive maps. Three-lane layout with strong mid control being the key to success. Balanced for both sides with emphasis on utility usage.

Key Callouts

A Site CT A Ramp T Palace T Jungle CT +11 more

CT Defence Tips

  • Hold window with AWP for mid control
  • Aggressive B apartments push for info

T Attack Tips

  • Control mid to split A or B
  • Default: 2 mid, 1 palace, 2 apps

Balanced map. Mid control is the most important factor. Heavy utility usage is required for both sides. One of the most strategically deep maps.

Inferno

Active Defusal classiccompetitivect-sided

Tight corridors and narrow chokepoints define Inferno. CT-sided map where utility usage is paramount. Banana control is the key battleground for B site.

Key Callouts

A Site CT Apartments T Pit CT Library CT +11 more

CT Defence Tips

  • Control banana with utility — molotov + smoke
  • Play aggressive apartments early for info

T Attack Tips

  • Fight for banana control with utility trades
  • A split: apartments + arch side

CT-sided map. Banana is the most contested area. Utility usage is extremely important for both sides. Tight corridors reward good crosshair placement.

Nuke

Active Defusal competitivect-sidedvertical

Unique two-level map with A site on top and B site below. CT-sided with fast rotations. Outside yard is the key area for T-side aggression.

Key Callouts

A Site CT B Site CT Ramp T Outside (Yard) MID +8 more

CT Defence Tips

  • Fast rotations through vents — abuse vertical play
  • Hold outside with AWP from heaven/roof

T Attack Tips

  • Control outside to threaten A and secret to B
  • Split B: ramp + secret simultaneously

CT-sided map. Vertical gameplay with two levels. Fast CT rotations through vents. Outside control is crucial for T-side.

Overpass

Active Defusal competitivebalancedcomplex

Complex map with multiple levels and creative utility usage. Relatively balanced with strong emphasis on map control and information gathering.

Key Callouts

A Site CT B Site CT Long A T Short A (Toilets) T +8 more

CT Defence Tips

  • Hold heaven for B site control
  • Aggressive monster pushes for information

T Attack Tips

  • Monster control for B site access
  • Long + short A split is very effective

Balanced map. Creative utility usage rewarded. Multiple levels of play. B site executes require coordinated utility.

Anubis

Active Defusal competitivenewermid-control

Egyptian-themed map added to the active duty pool. Mid control is crucial with water-based connectors. Features unique gameplay with canal rotations.

Key Callouts

A Site CT B Site CT Mid MID Canal MID +6 more

CT Defence Tips

  • Mid control is essential — play aggressive mid early
  • Use canal for fast rotations between sites

T Attack Tips

  • Take mid control for splits to either site
  • A execute through palace and main

Newer map in active pool. Mid control is paramount. Water canal provides unique rotation paths. Still evolving meta.

Ancient

Active Defusal competitivect-sidedjungle-theme

Aztec-themed map set in jungle ruins. Features tight corridors and a central mid area. CT-sided with emphasis on holding chokepoints.

Key Callouts

A Site CT B Site CT Mid MID A Main T +6 more

CT Defence Tips

  • Hold A main from elevation near temple
  • Aggressive mid cave push for info

T Attack Tips

  • Mid control opens up both site executes
  • A main smoke + flash for site entry

CT-sided map. Tight corridors favor CT defense. Mid cave control enables both site executes. Utility-heavy.

Vertigo

Active Defusal competitiveverticalskyscraper

Set on top of a skyscraper under construction. Multi-level vertical map with unique gameplay. A site is on the upper level, B site on the lower scaffolding.

Key Callouts

A Site CT B Site CT A Ramp T B Stairs T +6 more

CT Defence Tips

  • A ramp is the key area to defend — hold with utility
  • B scaffolding offers many angles

T Attack Tips

  • A ramp execute with smokes and flashes
  • B stairs push requires clearing scaffold

Unique vertical map. Multiple levels of gameplay. A ramp is the most contested area. Boost spots and creative utility are important.

Common Questions

Which maps currently make up the CS2 active duty rotation?
The active duty pool presently includes: Dust II, Mirage, Inferno, Nuke, Overpass, Anubis, Ancient, Vertigo. These are the battlegrounds featured in ranked matchmaking queues and on the professional tournament circuit.
What does "callout" mean in Counter-Strike 2?
A callout is a universally recognised label for a specific spot on a map. Players rely on callouts to quickly relay enemy locations, coordinate pushes, and direct utility throws during a round. Knowing your callouts is essential for clear team communication.
How do grenade lineups work in CS2?
A lineup is a repeatable stance-and-aim combination that lets you throw utility — smokes, flashes, molotovs, or HE grenades — so it consistently lands on a precise target location. Building a personal library of reliable lineups for your main maps is one of the fastest ways to level up your competitive game.
Which competitive map favours the CT side the most?
Nuke and Inferno historically tilt towards the CT side more than any other maps — Nuke because defenders can rotate between sites in seconds, and Inferno because of its narrow choke points that are easy to lock down. Ancient is another map that tends to give CTs a structural advantage.
What map should a new CS2 player learn first?
Dust II and Mirage are the go-to starting points. Both follow a clean three-lane design that is intuitive to navigate, and their callout names are simple enough to pick up after just a few matches.

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