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Anubis Smoke, Flash & Molotov Lineups

13 step-by-step Anubis grenade lineups for CS2 competitive play. Each lineup includes throw position, crosshair placement, and difficulty rating. Learn the Anubis callouts first, then use a practice config to drill these throws offline.

13 Lineups T: 9 CT: 4 Smoke: 5 Flash: 3 Molotov: 3 HE: 2
Learning Progress 0/13 lineups learned
Side
Type
Difficulty

Trajectory Map

Hover over lineup rows to highlight trajectory. Click pin to lock.

From Smoke Flash Molotov HE

All Lineups

Canal Smoke from T Spawn

Smoke T easy
T Spawn Canal

Blocks the canal crossing to safely take mid control. Stand in T spawn on the right side. Aim at the building above the canal area. Left-click throw. Smoke blooms over the canal path.

Use Case: Block CT vision through canal to safely take mid control

Bridge Smoke from Mid

Smoke T medium
Mid Bridge

Blocks the bridge connecting A and B to prevent CT rotations. From mid courtyard, aim at the bridge archway. Jump-throw to arc the smoke onto the bridge entrance.

Use Case: Cut off CT rotations between A and B through bridge

Connector Smoke from A Main

Smoke T medium
A Main Connector

Blocks the connector to isolate A site. From A main, line up with the wall on the right. Aim above the connector entrance. Left-click throw to land the smoke in the connector passage.

Use Case: Isolate A site from connector during A executes

Ruins Smoke from B Main

Smoke T hard
B Main Ruins

Blocks ruins angle on B site. From B main near the wall, aim at the upper edge of the ruins structure. Jump-throw to arc smoke onto the ruins position.

Use Case: Block ruins angle during B site take to isolate defenders

Heaven Smoke from B Lobby

Smoke T medium
B Lobby Heaven

Blocks the heaven/upper B position that overlooks the B site. From B lobby, aim above the heaven ledge. Left-click throw to cover the heaven platform.

Use Case: Block heaven angle during B site pushes

A Main Pop Flash

Flash T easy
A Main A Site

Quick pop flash into A site. Stand behind the corner in A main. Right-click underhand throw so the flash pops immediately as it clears the wall, giving CTs no reaction time.

Use Case: Blind A site defenders for a fast A main entry

B Entry Flash from Water

Flash T hard
Water B Site

Bounces flash off the wall into B site from the water approach. Aim at the wall corner so the flash bounces and pops facing B site defenders with no time to turn.

Use Case: Blind B site defenders during water-side B execute

Retake Flash from CT Side

Flash CT medium
CT Connector A Site

Throw a flash from connector that arcs above A site for retakes. Aim high above the site and left-click throw. The flash drops and pops above, blinding post-plant Ts.

Use Case: Blind Ts during A site retakes from connector

Palace Molotov from A Main

Molotov T medium
A Main A Site

Burns the palace-side position on A site. From A main, aim at the ground near the palace entrance on site. Left-click throw to spread fire across the area.

Use Case: Force CTs off the palace position during A site execute

Pillar Molotov from B Main

Molotov T medium
B Main B Site

Burns the pillar/default position on B site. From B main entrance, aim at the base of the pillar. Left-click throw to land fire around the pillar forcing the CT to reposition.

Use Case: Clear the pillar/default position before B site entry

Canal Molotov from CT

Molotov CT easy
Canal Mid

Burns mid passage to delay T pushes through mid. From the CT side of canal, throw a molotov into the mid corridor. Left-click throw at the ground.

Use Case: Delay T pushes through mid during defensive rounds

A Main HE from Connector

HE CT easy
Connector A Main

Early round HE to damage Ts pushing A main. From connector, throw an HE into the A main corridor. Deals 30-50 damage to grouped enemies.

Use Case: Deal early damage to Ts contesting A main control

B Lobby HE from Upper B

HE CT medium
Upper B B Lobby

Drops an HE from heaven onto Ts grouping in B lobby. From upper B/heaven, aim down at the B lobby entrance. Left-click throw to damage grouped Ts below.

Use Case: Punish Ts grouping in B lobby before site push

Lineup Practice Tips

  1. 1
    Start with Easy Lineups

    Begin with easy-difficulty lineups that require minimal positioning. These give you quick utility coverage and build muscle memory for consistent throws.

  2. 2
    Use Private Servers

    Load a private match with cheats enabled. Use sv_infinite_ammo 1 and give yourself grenades to practice each throw repeatedly until consistent.

  3. 3
    Learn Both Sides

    Master T-side executes and CT-side retake lineups. Knowing both sides makes you a more versatile and valuable teammate in competitive play.

  4. 4
    Coordinate with Teammates

    Many lineups are most effective when combined with other utility. Practice timing your throws with teammates for synchronized site executes.

  5. 5
    Track Your Progress

    Use the checkboxes on each lineup to mark which ones you have mastered. Aim to learn all easy lineups before moving to medium and hard difficulty.

Frequently Asked Questions

What are the best Anubis smoke lineups in CS2?

We list 5 smoke lineups for Anubis, covering both T-side executes and CT-side retakes. The most essential smokes block key sightlines and cut off rotations. Use the "Smokes" filter and start with easy-difficulty lineups.

How many Anubis lineups are there?

This guide covers 13 lineups for Anubis: 5 smokes, 3 flashes, 3 molotovs, and 2 HE grenades. 9 are T-side and 4 are CT-side.

How do I practice Anubis lineups?

Load a private server with sv_cheats 1, give yourself unlimited utility (sv_infinite_ammo 1), and practice each lineup until consistent. Start with the 4 easy-difficulty lineups before moving to medium and hard ones.

What are the easiest Anubis lineups for beginners?

There are 4 easy-difficulty lineups on Anubis that can be learned in minutes. These require simple positioning and standard throws. Use the difficulty filter to find them.

Do these Anubis lineups work after CS2 updates?

Lineups can change when Valve updates map geometry. We keep this guide current with the latest CS2 patch. If a lineup stops working after an update, check back for the corrected version.

[{"name":"Canal Smoke from T Spawn","type":"smoke","side":"t","from":"T Spawn","to":"Canal","position":"T Spawn","target":"Canal/Mid","difficulty":"easy","description":"Blocks the canal crossing to safely take mid control. Stand in T spawn on the right side. Aim at the building above the canal area. Left-click throw. Smoke blooms over the canal path.","steps":["Stand in T spawn on the right side","Look toward the canal and the building above it","Aim at the roofline above the canal area","Left-click throw while standing still"],"useCase":"Block CT vision through canal to safely take mid control"},{"name":"Bridge Smoke from Mid","type":"smoke","side":"t","from":"Mid","to":"Bridge","position":"Mid courtyard","target":"Bridge","difficulty":"medium","description":"Blocks the bridge connecting A and B to prevent CT rotations. From mid courtyard, aim at the bridge archway. Jump-throw to arc the smoke onto the bridge entrance.","steps":["Position in the mid courtyard","Face the bridge archway connecting the two sites","Aim at the upper edge of the bridge archway","Jump-throw to arc smoke onto the bridge"],"useCase":"Cut off CT rotations between A and B through bridge"},{"name":"Connector Smoke from A Main","type":"smoke","side":"t","from":"A Main","to":"Connector","position":"A Main approach","target":"A Connector","difficulty":"medium","description":"Blocks the connector to isolate A site. From A main, line up with the wall on the right. Aim above the connector entrance. Left-click throw to land the smoke in the connector passage.","steps":["Stand in A main near the right wall","Look toward the connector entrance","Aim above the connector entrance at the wall edge","Left-click throw to block the connector"],"useCase":"Isolate A site from connector during A executes"},{"name":"Ruins Smoke from B Main","type":"smoke","side":"t","from":"B Main","to":"Ruins","position":"B Main entrance","target":"Ruins/Pillar","difficulty":"hard","description":"Blocks ruins angle on B site. From B main near the wall, aim at the upper edge of the ruins structure. Jump-throw to arc smoke onto the ruins position.","steps":["Stand at B main near the left wall","Look above the ruins/pillar structure on B site","Aim at the very top of the ruins structure edge","Jump-throw with precise timing"],"useCase":"Block ruins angle during B site take to isolate defenders"},{"name":"Heaven Smoke from B Lobby","type":"smoke","side":"t","from":"B Lobby","to":"Heaven","position":"B Lobby","target":"Heaven/Upper B","difficulty":"medium","description":"Blocks the heaven/upper B position that overlooks the B site. From B lobby, aim above the heaven ledge. Left-click throw to cover the heaven platform.","steps":["Stand in B lobby with a view of heaven","Aim at the wall above the heaven platform ledge","Left-click throw at an upward angle","Smoke blooms on heaven blocking the upper angle"],"useCase":"Block heaven angle during B site pushes"},{"name":"A Main Pop Flash","type":"flash","side":"t","from":"A Main","to":"A Site","position":"A Main corner","target":"A Site","difficulty":"easy","description":"Quick pop flash into A site. Stand behind the corner in A main. Right-click underhand throw so the flash pops immediately as it clears the wall, giving CTs no reaction time.","steps":["Stand behind the corner wall in A main","Face toward A site","Right-click underhand throw above the wall","Rush out as the flash pops instantly"],"useCase":"Blind A site defenders for a fast A main entry"},{"name":"B Entry Flash from Water","type":"flash","side":"t","from":"Water","to":"B Site","position":"Water area","target":"B Site/Pillar","difficulty":"hard","description":"Bounces flash off the wall into B site from the water approach. Aim at the wall corner so the flash bounces and pops facing B site defenders with no time to turn.","steps":["Position in the water area near B approach","Aim at the wall corner adjacent to B site","Left-click throw to bounce the flash off the wall","Push B site as the flash pops behind the corner"],"useCase":"Blind B site defenders during water-side B execute"},{"name":"Retake Flash from CT Side","type":"flash","side":"ct","from":"CT Connector","to":"A Site","position":"CT Connector","target":"A Site","difficulty":"medium","description":"Throw a flash from connector that arcs above A site for retakes. Aim high above the site and left-click throw. The flash drops and pops above, blinding post-plant Ts.","steps":["Stand in the CT connector area","Aim high above A site toward the sky","Left-click throw at a steep upward angle","Push A site as the flash drops and pops"],"useCase":"Blind Ts during A site retakes from connector"},{"name":"Palace Molotov from A Main","type":"molotov","side":"t","from":"A Main","to":"A Site","position":"A Main","target":"Default/Palace side","difficulty":"medium","description":"Burns the palace-side position on A site. From A main, aim at the ground near the palace entrance on site. Left-click throw to spread fire across the area.","steps":["Stand in A main with a view of A site","Aim at the ground near the palace entrance on site","Left-click throw toward the position","Fire spreads across the palace-side area"],"useCase":"Force CTs off the palace position during A site execute"},{"name":"Pillar Molotov from B Main","type":"molotov","side":"t","from":"B Main","to":"B Site","position":"B Main","target":"Pillar/Default","difficulty":"medium","description":"Burns the pillar/default position on B site. From B main entrance, aim at the base of the pillar. Left-click throw to land fire around the pillar forcing the CT to reposition.","steps":["Stand at the B main entrance","Aim at the base of the pillar on B site","Left-click throw toward the pillar base","Molotov burns around the pillar area"],"useCase":"Clear the pillar/default position before B site entry"},{"name":"Canal Molotov from CT","type":"molotov","side":"ct","from":"Canal","to":"Mid","position":"CT Canal","target":"Mid passage","difficulty":"easy","description":"Burns mid passage to delay T pushes through mid. From the CT side of canal, throw a molotov into the mid corridor. Left-click throw at the ground.","steps":["Position on the CT side of the canal","Face the mid passage","Aim at the ground in the mid corridor","Left-click throw to spread fire across mid"],"useCase":"Delay T pushes through mid during defensive rounds"},{"name":"A Main HE from Connector","type":"he","side":"ct","from":"Connector","to":"A Main","position":"CT Connector","target":"A Main","difficulty":"easy","description":"Early round HE to damage Ts pushing A main. From connector, throw an HE into the A main corridor. Deals 30-50 damage to grouped enemies.","steps":["Position in the connector with a view of A main","Aim into the A main corridor","Left-click throw the HE into the passage","Deals area damage to Ts pushing A main"],"useCase":"Deal early damage to Ts contesting A main control"},{"name":"B Lobby HE from Upper B","type":"he","side":"ct","from":"Upper B","to":"B Lobby","position":"Heaven/Upper B","target":"B Lobby","difficulty":"medium","description":"Drops an HE from heaven onto Ts grouping in B lobby. From upper B/heaven, aim down at the B lobby entrance. Left-click throw to damage grouped Ts below.","steps":["Position on heaven/upper B overlooking B lobby","Look down at the B lobby entrance area","Aim at the ground where Ts group up","Left-click throw downward to deal area damage"],"useCase":"Punish Ts grouping in B lobby before site push"}]

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