13 step-by-step Anubis grenade lineups for CS2 competitive play. Each lineup includes throw position, crosshair placement, and difficulty rating. Learn the Anubis callouts first, then use a practice config to drill these throws offline.
Hover over lineup rows to highlight trajectory. Click pin to lock.
FromSmokeFlashMolotovHE
All Lineups
Canal Smoke from T Spawn
Smoke Teasy
T Spawn→Canal
Blocks the canal crossing to safely take mid control. Stand in T spawn on the right side. Aim at the building above the canal area. Left-click throw. Smoke blooms over the canal path.
Use Case: Block CT vision through canal to safely take mid control
Bridge Smoke from Mid
Smoke Tmedium
Mid→Bridge
Blocks the bridge connecting A and B to prevent CT rotations. From mid courtyard, aim at the bridge archway. Jump-throw to arc the smoke onto the bridge entrance.
Use Case: Cut off CT rotations between A and B through bridge
Connector Smoke from A Main
Smoke Tmedium
A Main→Connector
Blocks the connector to isolate A site. From A main, line up with the wall on the right. Aim above the connector entrance. Left-click throw to land the smoke in the connector passage.
Use Case: Isolate A site from connector during A executes
Ruins Smoke from B Main
Smoke Thard
B Main→Ruins
Blocks ruins angle on B site. From B main near the wall, aim at the upper edge of the ruins structure. Jump-throw to arc smoke onto the ruins position.
Use Case: Block ruins angle during B site take to isolate defenders
Heaven Smoke from B Lobby
Smoke Tmedium
B Lobby→Heaven
Blocks the heaven/upper B position that overlooks the B site. From B lobby, aim above the heaven ledge. Left-click throw to cover the heaven platform.
Use Case: Block heaven angle during B site pushes
A Main Pop Flash
Flash Teasy
A Main→A Site
Quick pop flash into A site. Stand behind the corner in A main. Right-click underhand throw so the flash pops immediately as it clears the wall, giving CTs no reaction time.
Use Case: Blind A site defenders for a fast A main entry
B Entry Flash from Water
Flash Thard
Water→B Site
Bounces flash off the wall into B site from the water approach. Aim at the wall corner so the flash bounces and pops facing B site defenders with no time to turn.
Use Case: Blind B site defenders during water-side B execute
Retake Flash from CT Side
Flash CTmedium
CT Connector→A Site
Throw a flash from connector that arcs above A site for retakes. Aim high above the site and left-click throw. The flash drops and pops above, blinding post-plant Ts.
Use Case: Blind Ts during A site retakes from connector
Palace Molotov from A Main
Molotov Tmedium
A Main→A Site
Burns the palace-side position on A site. From A main, aim at the ground near the palace entrance on site. Left-click throw to spread fire across the area.
Use Case: Force CTs off the palace position during A site execute
Pillar Molotov from B Main
Molotov Tmedium
B Main→B Site
Burns the pillar/default position on B site. From B main entrance, aim at the base of the pillar. Left-click throw to land fire around the pillar forcing the CT to reposition.
Use Case: Clear the pillar/default position before B site entry
Canal Molotov from CT
Molotov CTeasy
Canal→Mid
Burns mid passage to delay T pushes through mid. From the CT side of canal, throw a molotov into the mid corridor. Left-click throw at the ground.
Use Case: Delay T pushes through mid during defensive rounds
A Main HE from Connector
HE CTeasy
Connector→A Main
Early round HE to damage Ts pushing A main. From connector, throw an HE into the A main corridor. Deals 30-50 damage to grouped enemies.
Use Case: Deal early damage to Ts contesting A main control
B Lobby HE from Upper B
HE CTmedium
Upper B→B Lobby
Drops an HE from heaven onto Ts grouping in B lobby. From upper B/heaven, aim down at the B lobby entrance. Left-click throw to damage grouped Ts below.
Use Case: Punish Ts grouping in B lobby before site push
Lineup Practice Tips
1
Start with Easy Lineups
Begin with easy-difficulty lineups that require minimal positioning. These give you quick utility coverage and build muscle memory for consistent throws.
2
Use Private Servers
Load a private match with cheats enabled. Use sv_infinite_ammo 1 and give yourself grenades to practice each throw repeatedly until consistent.
3
Learn Both Sides
Master T-side executes and CT-side retake lineups. Knowing both sides makes you a more versatile and valuable teammate in competitive play.
4
Coordinate with Teammates
Many lineups are most effective when combined with other utility. Practice timing your throws with teammates for synchronized site executes.
5
Track Your Progress
Use the checkboxes on each lineup to mark which ones you have mastered. Aim to learn all easy lineups before moving to medium and hard difficulty.
Frequently Asked Questions
What are the best Anubis smoke lineups in CS2?
We list 5 smoke lineups for Anubis, covering both T-side executes and CT-side retakes. The most essential smokes block key sightlines and cut off rotations. Use the "Smokes" filter and start with easy-difficulty lineups.
How many Anubis lineups are there?
This guide covers 13 lineups for Anubis: 5 smokes, 3 flashes, 3 molotovs, and 2 HE grenades. 9 are T-side and 4 are CT-side.
How do I practice Anubis lineups?
Load a private server with sv_cheats 1, give yourself unlimited utility (sv_infinite_ammo 1), and practice each lineup until consistent. Start with the 4 easy-difficulty lineups before moving to medium and hard ones.
What are the easiest Anubis lineups for beginners?
There are 4 easy-difficulty lineups on Anubis that can be learned in minutes. These require simple positioning and standard throws. Use the difficulty filter to find them.
Do these Anubis lineups work after CS2 updates?
Lineups can change when Valve updates map geometry. We keep this guide current with the latest CS2 patch. If a lineup stops working after an update, check back for the corrected version.
[{"name":"Canal Smoke from T Spawn","type":"smoke","side":"t","from":"T Spawn","to":"Canal","position":"T Spawn","target":"Canal/Mid","difficulty":"easy","description":"Blocks the canal crossing to safely take mid control. Stand in T spawn on the right side. Aim at the building above the canal area. Left-click throw. Smoke blooms over the canal path.","steps":["Stand in T spawn on the right side","Look toward the canal and the building above it","Aim at the roofline above the canal area","Left-click throw while standing still"],"useCase":"Block CT vision through canal to safely take mid control"},{"name":"Bridge Smoke from Mid","type":"smoke","side":"t","from":"Mid","to":"Bridge","position":"Mid courtyard","target":"Bridge","difficulty":"medium","description":"Blocks the bridge connecting A and B to prevent CT rotations. From mid courtyard, aim at the bridge archway. Jump-throw to arc the smoke onto the bridge entrance.","steps":["Position in the mid courtyard","Face the bridge archway connecting the two sites","Aim at the upper edge of the bridge archway","Jump-throw to arc smoke onto the bridge"],"useCase":"Cut off CT rotations between A and B through bridge"},{"name":"Connector Smoke from A Main","type":"smoke","side":"t","from":"A Main","to":"Connector","position":"A Main approach","target":"A Connector","difficulty":"medium","description":"Blocks the connector to isolate A site. From A main, line up with the wall on the right. Aim above the connector entrance. Left-click throw to land the smoke in the connector passage.","steps":["Stand in A main near the right wall","Look toward the connector entrance","Aim above the connector entrance at the wall edge","Left-click throw to block the connector"],"useCase":"Isolate A site from connector during A executes"},{"name":"Ruins Smoke from B Main","type":"smoke","side":"t","from":"B Main","to":"Ruins","position":"B Main entrance","target":"Ruins/Pillar","difficulty":"hard","description":"Blocks ruins angle on B site. From B main near the wall, aim at the upper edge of the ruins structure. Jump-throw to arc smoke onto the ruins position.","steps":["Stand at B main near the left wall","Look above the ruins/pillar structure on B site","Aim at the very top of the ruins structure edge","Jump-throw with precise timing"],"useCase":"Block ruins angle during B site take to isolate defenders"},{"name":"Heaven Smoke from B Lobby","type":"smoke","side":"t","from":"B Lobby","to":"Heaven","position":"B Lobby","target":"Heaven/Upper B","difficulty":"medium","description":"Blocks the heaven/upper B position that overlooks the B site. From B lobby, aim above the heaven ledge. Left-click throw to cover the heaven platform.","steps":["Stand in B lobby with a view of heaven","Aim at the wall above the heaven platform ledge","Left-click throw at an upward angle","Smoke blooms on heaven blocking the upper angle"],"useCase":"Block heaven angle during B site pushes"},{"name":"A Main Pop Flash","type":"flash","side":"t","from":"A Main","to":"A Site","position":"A Main corner","target":"A Site","difficulty":"easy","description":"Quick pop flash into A site. Stand behind the corner in A main. Right-click underhand throw so the flash pops immediately as it clears the wall, giving CTs no reaction time.","steps":["Stand behind the corner wall in A main","Face toward A site","Right-click underhand throw above the wall","Rush out as the flash pops instantly"],"useCase":"Blind A site defenders for a fast A main entry"},{"name":"B Entry Flash from Water","type":"flash","side":"t","from":"Water","to":"B Site","position":"Water area","target":"B Site/Pillar","difficulty":"hard","description":"Bounces flash off the wall into B site from the water approach. Aim at the wall corner so the flash bounces and pops facing B site defenders with no time to turn.","steps":["Position in the water area near B approach","Aim at the wall corner adjacent to B site","Left-click throw to bounce the flash off the wall","Push B site as the flash pops behind the corner"],"useCase":"Blind B site defenders during water-side B execute"},{"name":"Retake Flash from CT Side","type":"flash","side":"ct","from":"CT Connector","to":"A Site","position":"CT Connector","target":"A Site","difficulty":"medium","description":"Throw a flash from connector that arcs above A site for retakes. Aim high above the site and left-click throw. The flash drops and pops above, blinding post-plant Ts.","steps":["Stand in the CT connector area","Aim high above A site toward the sky","Left-click throw at a steep upward angle","Push A site as the flash drops and pops"],"useCase":"Blind Ts during A site retakes from connector"},{"name":"Palace Molotov from A Main","type":"molotov","side":"t","from":"A Main","to":"A Site","position":"A Main","target":"Default/Palace side","difficulty":"medium","description":"Burns the palace-side position on A site. From A main, aim at the ground near the palace entrance on site. Left-click throw to spread fire across the area.","steps":["Stand in A main with a view of A site","Aim at the ground near the palace entrance on site","Left-click throw toward the position","Fire spreads across the palace-side area"],"useCase":"Force CTs off the palace position during A site execute"},{"name":"Pillar Molotov from B Main","type":"molotov","side":"t","from":"B Main","to":"B Site","position":"B Main","target":"Pillar/Default","difficulty":"medium","description":"Burns the pillar/default position on B site. From B main entrance, aim at the base of the pillar. Left-click throw to land fire around the pillar forcing the CT to reposition.","steps":["Stand at the B main entrance","Aim at the base of the pillar on B site","Left-click throw toward the pillar base","Molotov burns around the pillar area"],"useCase":"Clear the pillar/default position before B site entry"},{"name":"Canal Molotov from CT","type":"molotov","side":"ct","from":"Canal","to":"Mid","position":"CT Canal","target":"Mid passage","difficulty":"easy","description":"Burns mid passage to delay T pushes through mid. From the CT side of canal, throw a molotov into the mid corridor. Left-click throw at the ground.","steps":["Position on the CT side of the canal","Face the mid passage","Aim at the ground in the mid corridor","Left-click throw to spread fire across mid"],"useCase":"Delay T pushes through mid during defensive rounds"},{"name":"A Main HE from Connector","type":"he","side":"ct","from":"Connector","to":"A Main","position":"CT Connector","target":"A Main","difficulty":"easy","description":"Early round HE to damage Ts pushing A main. From connector, throw an HE into the A main corridor. Deals 30-50 damage to grouped enemies.","steps":["Position in the connector with a view of A main","Aim into the A main corridor","Left-click throw the HE into the passage","Deals area damage to Ts pushing A main"],"useCase":"Deal early damage to Ts contesting A main control"},{"name":"B Lobby HE from Upper B","type":"he","side":"ct","from":"Upper B","to":"B Lobby","position":"Heaven/Upper B","target":"B Lobby","difficulty":"medium","description":"Drops an HE from heaven onto Ts grouping in B lobby. From upper B/heaven, aim down at the B lobby entrance. Left-click throw to damage grouped Ts below.","steps":["Position on heaven/upper B overlooking B lobby","Look down at the B lobby entrance area","Aim at the ground where Ts group up","Left-click throw downward to deal area damage"],"useCase":"Punish Ts grouping in B lobby before site push"}]