Vertigo Callouts
All 18 Vertigo callout positions for CS2 competitive play. A unique rooftop map set on a skyscraper under construction. Vertigo features dramatic height differences with close-quarters combat, offering a completely different CS2 experience from traditional maps. Practice your utility throws with our Vertigo lineups guide, or load up a practice config to drill positions offline.
UniqueClose QuartersVerticalActive Duty
All Callouts 18 positions
CT Side 10
A Site Upper A bombsite on the rooftop. Open area with limited cover.
A Ramp Ramp leading up to A site. Primary A defense position.
Elevator Elevator shaft area. Alternative route between levels.
Scaffolding Scaffolding structure near A. Height advantage position.
CT Spawn CT starting area. Quick access to both sites.
B Site Lower B bombsite. Enclosed area with tight angles.
B Stairs Stairs leading to B site. Key defensive chokepoint.
B Back Back of B site. Afterplant and defense position.
Heaven B Elevated position above B site. Height advantage.
Headshot Headshot angle position on B. Tight peek position.
T Side 6
T Spawn T starting area. Routes split to A and B.
T Mid T mid area. Central position for both site approaches.
A Short Short path to A site. Quick but exposed route.
B Tunnels Tunnel approach to B site. Primary B attack route.
Ladder Ladder connecting levels. Vertical movement route.
Sandbags Sandbag cover near T mid. Staging position.
Mid Control 2
Mid Central area. Contested for early round control.
Window Window area overlooking mid. Info gathering spot.
Strategies
T Attack
A Ramp Rush
Flash and push A ramp with numbers. Smoke scaffolding, take site fast.
B Tunnels Execute
Stack B tunnels, molly headshot and stairs. Push together.
Mid to A Split
Take mid control, split A from ramp and elevator.
CT Defence
B Stairs Hold
Play aggressive B stairs with crossfire from heaven. Molly tunnel.
Tactical Tips
- Watch for fall damage. Vertigo has deadly drops that punish careless movement.
- Close-quarters combat dominates. Shotguns and SMGs are viable on force buys.
- B site is claustrophobic. Use utility to clear corners before pushing.
- A ramp is the key chokepoint. Controlling ramp dictates A site access.
- Listen carefully. Sound cues are crucial due to the vertical layout.
Frequently Asked Questions
- What are the callouts on Vertigo in CS2?
- Vertigo has 18 callouts split across 10 CT positions (A Site, A Ramp, Elevator, Scaffolding, etc.), 6 T positions (T Spawn, T Mid, A Short, etc.), and 2 mid-map areas. Memorizing these callouts is the fastest way to improve your competitive communication.
- How many callouts does Vertigo have?
- Vertigo has 18 named positions in total. The CT side has 10 callouts, the T side has 6, and mid has 2 positions.
- What are the most important Vertigo callouts to learn first?
- Start with the bombsite callouts (A Site and B Site), then learn the main approach routes and mid positions. Once you know the core callouts you can communicate site takes, retakes, and enemy positions to your team effectively.
- Where can I find Vertigo smoke and flash lineups?
- Check our dedicated Vertigo lineups guide for step-by-step smoke, flash, molotov, and HE grenade lineups with difficulty ratings and use-case explanations.
- What is the best strategy for Vertigo?
- The best strategy depends on your side and team coordination. On T side, default setups that gather information before committing work best. On CT side, crossfire setups and smart utility usage help maintain site control. See the strategies section above for specific Vertigo tactics.