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Nuke Callouts

All 19 Nuke callout positions for CS2 competitive play. A vertical map with upper and lower bombsites inside a nuclear facility. Heavily CT-sided, Nuke requires excellent T-side coordination and utility mastery to break through layered CT defenses. Practice your utility throws with our Nuke lineups guide, or load up a practice config to drill positions offline.

VerticalCT-SidedTechnicalActive Duty

All Callouts 19 positions

CT Side 10

A Site (Upper) Upper bombsite. Multiple angles from heaven, hut, and main.
Heaven Elevated catwalk above A site. Dominant defensive position.
Hut Small hut structure on A site. Cover position near plant zones.
Main Main entrance to A site. Primary approach from lobby.
CT Red Red container area near CT spawn. Rotation cover.
CT Spawn CT starting area between sites. Quick rotation hub.
B Site (Lower) Lower bombsite in basement. Tight angles and limited access.
Dark Dark area in B site basement. Sneaky defensive position.
Vents Ventilation shafts connecting upper and lower. Unique vertical route.
Decon Decontamination room near B. Tight corridor defense.

T Side 6

T Spawn (Yard) T starting area in the yard. Open area with routes inside.
Lobby Main lobby entrance. Primary route to A site.
Ramp Ramp from outside to lower B. Key B approach route.
Secret Secret passage near ramp. Alternative B approach.
Silo Silo structure outside. Landmark for outside plays.
Outside Exterior yard area. Outside control is T-side priority.

Mid Control 3

Garage Garage area connecting outside to inside. Key chokepoint.
Radio Radio room between areas. Information position.
Trophy Trophy room connecting areas. Rotation path.

Strategies

T Attack

A Lobby Rush

Fast lobby push with flashes. Smoke heaven, molly hut. Overwhelm A site.

Ramp B Execute

Take outside control, push ramp to lower B. Smoke and molly key positions.

Vent Fake

Show presence at A through lobby while players push ramp to B through vents.

CT Defence

Heaven Anchor

Play aggressive heaven with AWP. Fall back on utility when pushed.

Tactical Tips

  1. Nuke is very CT-sided. T-side needs perfect utility and coordination to win rounds.
  2. Control outside. Yard control is essential for any T-side strategy on Nuke.
  3. Learn vent plays. Vents connect upper and lower, enabling surprise rotations.
  4. Practice ramp smokes. Ramp control is crucial for lower B takes.
  5. Use sound wisely. The vertical layout makes sound information very important.

Frequently Asked Questions

What are the callouts on Nuke in CS2?
Nuke has 19 callouts split across 10 CT positions (A Site (Upper), Heaven, Hut, Main, etc.), 6 T positions (T Spawn (Yard), Lobby, Ramp, etc.), and 3 mid-map areas. Memorizing these callouts is the fastest way to improve your competitive communication.
How many callouts does Nuke have?
Nuke has 19 named positions in total. The CT side has 10 callouts, the T side has 6, and mid has 3 positions.
What are the most important Nuke callouts to learn first?
Start with the bombsite callouts (A Site and B Site), then learn the main approach routes and mid positions. Once you know the core callouts you can communicate site takes, retakes, and enemy positions to your team effectively.
Where can I find Nuke smoke and flash lineups?
Check our dedicated Nuke lineups guide for step-by-step smoke, flash, molotov, and HE grenade lineups with difficulty ratings and use-case explanations.
What is the best strategy for Nuke?
The best strategy depends on your side and team coordination. On T side, default setups that gather information before committing work best. On CT side, crossfire setups and smart utility usage help maintain site control. See the strategies section above for specific Nuke tactics.

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