Anubis Callouts
All 19 Anubis callout positions for CS2 competitive play. A complex multi-level map with Egyptian temple architecture. Anubis rewards smart positioning, vertical gameplay, and coordinated utility usage, making it one of the more strategic active duty maps. Practice your utility throws with our Anubis lineups guide, or load up a practice config to drill positions offline.
ComplexVerticalUtility HeavyActive Duty
All Callouts 19 positions
CT Side 10
A Site First bombsite with multiple elevation levels and cover positions.
A Main Main corridor leading to A site. Primary defense position.
Ruins Ruined structures near A site providing cover.
Palace Palace structure overlooking A. Elevated defensive position.
CT Spawn CT starting area. Central position for rotations.
B Site Second bombsite at temple base. Complex layout with multiple holds.
Temple Temple structure near B. Key position for B defense.
Boat Boat area near B site. Cover for site defenders.
Heaven Elevated position above B site. Strong height advantage.
Connector Passage connecting A and B areas for CT rotations.
T Side 6
T Spawn T starting area with routes to both sites.
Canal Water canal area. Alternative route toward B site.
Bridge Bridge structure in T area. Elevated crossing position.
Alley Narrow alley toward A site. Primary A approach path.
Water Water feature area. Unique terrain near B approach.
Tunnel Tunnel toward B site. Underground approach route.
Mid Control 3
Mid Central area connecting paths to both sites.
Street Street area in mid. Open space for mid control fights.
Pillar Pillar structures providing cover in mid area.
Strategies
T Attack
A Main Push
Coordinate through main with full utility. Smoke palace and ruins for safe entry.
B Canal Execute
Take canal control, push B through water and tunnel with molotovs for heaven.
Mid Split
Win mid control then split to weaker site based on CT positions.
CT Defence
Temple Anchor
Play one player heaven, one temple. Use utility to delay pushes.
Tactical Tips
- Master vertical play. Anubis features multiple levels that create unique combat scenarios.
- Communication is essential. Complex layout requires precise callouts.
- Utility defines rounds. Smokes and flashes control information and enable site takes.
- Patience pays off. Slow executes often work better than rushed attacks.
- Learn connector timings. CT rotations through connector are predictable and punishable.
Frequently Asked Questions
- What are the callouts on Anubis in CS2?
- Anubis has 19 callouts split across 10 CT positions (A Site, A Main, Ruins, Palace, etc.), 6 T positions (T Spawn, Canal, Bridge, etc.), and 3 mid-map areas. Memorizing these callouts is the fastest way to improve your competitive communication.
- How many callouts does Anubis have?
- Anubis has 19 named positions in total. The CT side has 10 callouts, the T side has 6, and mid has 3 positions.
- What are the most important Anubis callouts to learn first?
- Start with the bombsite callouts (A Site and B Site), then learn the main approach routes and mid positions. Once you know the core callouts you can communicate site takes, retakes, and enemy positions to your team effectively.
- Where can I find Anubis smoke and flash lineups?
- Check our dedicated Anubis lineups guide for step-by-step smoke, flash, molotov, and HE grenade lineups with difficulty ratings and use-case explanations.
- What is the best strategy for Anubis?
- The best strategy depends on your side and team coordination. On T side, default setups that gather information before committing work best. On CT side, crossfire setups and smart utility usage help maintain site control. See the strategies section above for specific Anubis tactics.