fREQ
Bounty Hunters Rifler

🇧🇷 fREQ

Brazil (Leonardo Kurussu)
eDPI680Resolution1280x960 4:3
DPI400ScalingStretched
Sensitivity1.7Refresh Rate2000Hz
cm/36061cmMouseRazer DeathAdder V4 Pro Black

fREQ is a professional CS2 rifler currently playing for Bounty Hunters from Brazil. fREQ plays with a medium sensitivity setup at 680 eDPI (400 DPI × 1.7 sens), which is below the pro average of 860. fREQ uses 1280x960 resolution (4:3 Stretched) on a ZOWIE XL2566K, paired with a Razer DeathAdder V4 Pro Black. Calculate your own effective sensitivity using the eDPI Calculator, or use the Sensitivity Converter to match fREQ's setup from another game.

See all Bounty Hunters team settings for a full roster comparison, or browse the Pro Gaming Gear hub to find gear used by top players.

Mouse & Sensitivity

Mouse DPI400
Game Sensitivity1.7
eDPI680
Zoom Sensitivity1
Polling Rate2000Hz
cm/36061cm
680
Avg 860
LowMediumHigh

Mouse & Mousepad

MouseRazer DeathAdder V4 Pro Black
MousepadSteelSeries QcK Heavy

Crosshair

fREQ's Crosshair
Open in Crosshair Generator →
Not available
StyleClassic Static
ColorCyan
Size1
Thickness1
Gap-4
DotNo
OutlineNo
Advanced Crosshair Settings
Follow RecoilNo
T-StyleNo
Red0
Green255
Blue0
Use AlphaYes
Alpha255
Outline Thickness1
Deployed Weapon GapNo
Split Distance3
Fixed Gap3
Inner Split Alpha0
Outer Split Alpha1
Split Size Ratio1
Sniper Width1

Video & Display

Resolution1280x960
Aspect Ratio4:3
Scaling ModeStretched
Refresh Rate2000Hz
MonitorZOWIE XL2566K
Display ModeFullscreen
Brightness100
Boost Player ContrastEnabled
V-SyncDisabled
NVIDIA ReflexEnabled + Boost
NVIDIA G-SyncDisabled
Max FPS0

Advanced Video

Anti-Aliasing8x MSAA
Shadow QualityHigh
Dynamic ShadowsAll
Texture DetailLow
Texture FilteringBilinear
Shader DetailLow
Particle DetailLow
Ambient OcclusionHigh
HDRQuality
FidelityFXDisabled (Highest Quality)

Viewmodel

viewmodel_fov68
viewmodel_offset_x2.5
viewmodel_offset_y0
viewmodel_offset_z-1.5
viewmodel_presetpos2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5

Radar & HUD

Centers PlayerYes
RotatingYes
Toggle ShapeYes
Radar HUD Size1
Radar Map Zoom1
HUD Scale1
HUD ColorTeam Color

Monitor Settings

DyAcPremium
Black eQualizer12
Color Vibrance14
Low Blue Light0
Picture ModeGamer 1
Contrast50
Sharpness10
GammaGamma 3
Color TemperatureNormal
AMAPremium

Equipment

Razer DeathAdder V4 Pro Black Mouse Razer DeathAdder V4 Pro Black
ZOWIE XL2566K Monitor ZOWIE XL2566K
Razer Huntsman V3 Pro TKL 8KHz Green Keyboard Razer Huntsman V3 Pro TKL 8KHz Green
Razer BlackShark V3 Pro Black Headset Razer BlackShark V3 Pro Black
SteelSeries QcK Heavy Mousepad SteelSeries QcK Heavy

fREQ's Weapon Skins

Config & Download

Grab fREQ's full CS2 config as an autoexec file, or copy console commands directly.

autoexec.cfg
// fREQ's CS2 Config — Generated by CSGOLuck Wiki
// https://wiki.csgoluck.com/pro-players/freq/

// Sensitivity
sensitivity "1.7"
zoom_sensitivity_ratio_mouse "1"

// Crosshair
cl_crosshairstyle "4"
cl_crosshairsize "2"
cl_crosshairgap "-1"
cl_crosshairthickness "1"
cl_crosshairdot "0"
cl_crosshair_drawoutline "0"

// Viewmodel
viewmodel_fov "68"
viewmodel_offset_x "2.5"
viewmodel_offset_y "0"
viewmodel_offset_z "-1.5"

// Launch Options: +exec autoexec -threads 9 -allow_third_party_software

Launch Options

+exec autoexec -threads 9 -allow_third_party_software
Bounty Hunters

Similar Configs

Frequently Asked Questions

What sensitivity does fREQ use in CS2?

fREQ uses 400 DPI with 1.7 in-game sensitivity, resulting in 680 eDPI. This translates to approximately 61 cm per 360-degree turn. This is below the pro average of 860 eDPI, suggesting a preference for precision over speed.

What mouse does fREQ use?

fREQ currently uses the Razer DeathAdder V4 Pro Black at 400 DPI with a 2000Hz polling rate, paired with a SteelSeries QcK Heavy mousepad.

What resolution does fREQ play on?

fREQ plays on 1280x960 (4:3) with Stretched display mode at 2000Hz on a ZOWIE XL2566K.

What is fREQ's crosshair code?

fREQ's crosshair code is not currently available. Check back later as we regularly update player settings.

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