Dust 2
The most iconic Counter-Strike map. A simple three-lane layout with long sightlines and fast-paced gameplay. Perfect for learning fundamentals with a balanced design rewarding both aim and strategy. Practice your utility throws with our Dust 2 lineups guide, or load up a practice config to drill positions offline.
IconicBalancedFundamentalsActive Duty
All Callouts 20 positions
CT Side 11
A Site A bombsite with platform, goose corner, and car positions.
Goose Corner behind A platform. Named after graffiti, common afterplant spot.
A Car Car on A site providing cover. Afterplant and defense position.
A Short Short A / Catwalk from mid to A site. Elevated approach.
Long A Long corridor to A site with doors. Classic AWP duel area.
Pit Pit area near A long. Strong defensive position with cover.
CT Spawn CT starting area. Central position for both site rotations.
B Site B bombsite with back platform, window, and car positions.
B Window Window overlooking B tunnels entrance. Strong hold position.
B Car Car on B site for cover during retakes and defense.
B Back Platform Elevated platform at back of B. Height advantage position.
T Side 5
T Spawn T starting area. Three routes: long, short via mid, or tunnels.
Long Doors Double doors on long A. Famous AWP battle position.
Outside Long Area outside long doors. T-side staging for long pushes.
Upper Tunnels Upper B tunnels from T spawn toward B site.
Lower Tunnels Lower tunnels connecting T spawn to upper tunnels.
Mid Control 4
Mid Central corridor connecting T spawn to both sites.
Mid Doors Doors in mid. Famous AWP position at round start.
Xbox Box in mid used for boosting to short A. Key position.
Suicide Exposed mid area from T spawn. High risk info position.
Strategies
T Attack
Long A Take
Rush long with flashes, smoke CT cross, take A site from long and short simultaneously.
B Tunnels Rush
Full stack upper tunnels, flash out, overwhelm B site before rotation arrives.
Mid to B Split
Take mid control, split B from mid doors and tunnels with coordinated utility.
CT Defence
Long Hold Defense
AWP long doors, one player short, rotate based on T-side commitment.
Tactical Tips
- Dust 2 is about fundamentals. Master spraying, counter-strafing, and aim duels.
- Mid control determines the round. Winning early mid fights gives attackers flexibility.
- Long A is an AWP playground. Practice your long-range duels or learn the smokes.
- Rotate quickly. The simple layout means both teams can reach sites fast.
- Use smokes efficiently. Crossing long doors and blocking mid are essential skills.
Frequently Asked Questions
- What are the key callouts on Dust 2?
- Dust 2 has 20 major callout positions organized across CT side, T side, and mid areas. Learning these callouts is essential for team communication during competitive matches.
- How should CTs defend Dust 2?
- CT defense on Dust 2 should focus on playing tight angles, gathering early information with utility, and rotating based on T-side executes. Crossfire setups and controlled aggression help maintain site control.
- What is the best T-side strategy for Dust 2?
- The best T-side approach depends on your utility and team coordination. Default setups that gather information before committing to a site are generally safest. Fast executes work best when you have full utility.
- How important is mid control on Dust 2?
- Mid control is crucial on Dust 2 as it provides rotation options and map control for both sides. Teams that control mid gain significant strategic advantage in round planning.
- What utility should I prioritize on Dust 2?
- Prioritize smokes for key choke points, flashbangs for entry support, and molotovs for clearing common positions. Full utility on Dust 2 typically costs around $1000-1500 per player.