SMGs
SMGs fill a crucial economic niche in CS2. With $600 kill rewards (double that of rifles), they accelerate your team's economy while providing viable firepower against unarmored or lightly-armored opponents. The right SMG purchase after a pistol round win can snowball your entire half.
Quick Comparison
All SMGs
Purchase Notes
After winning the pistol round, SMGs are the go-to anti-eco weapon. The MAC-10 ($1,050) and MP9 ($1,250) are the cheapest options for T and CT respectively, offering excellent close-range damage and movement speed. The UMP-45 ($1,200) is the most versatile SMG — its damage holds up at medium range and it remains viable even against armored opponents in later rounds. The P90 ($2,350) is a more expensive option with 50 rounds and high fire rate, popular among players who prefer spray-and-pray tactics.
Common Questions
Which SMG should I buy after winning pistol round?
MAC-10 ($1,050) for T-side or MP9 ($1,250) for CT-side are the most popular choices. They are cheap, have high kill rewards ($600), and are lethal against unarmored opponents. The UMP-45 ($1,200) is another solid choice if you expect the enemy to force-buy armor.
Why do SMGs give more kill reward than rifles?
SMGs give $600 per kill (vs $300 for rifles) as a balance mechanism. Since SMGs are weaker overall, the higher kill reward incentivizes buying them during anti-eco rounds, rewarding aggressive play and helping teams build economy.
Is the P90 a good weapon in CS2?
The P90 is effective in lower ranks and casual play due to its 50-round magazine and manageable recoil. However, at higher levels, its low damage against armor and predictable spray make it inferior to rifles. It costs $2,350 — for $350 more you could get an AK-47.
What is the best SMG for long range?
The UMP-45 has the best damage falloff of any SMG, maintaining reasonable damage at medium-to-long range. The MP7 is also decent at range. However, no SMG truly competes with rifles at long distance.