Vertigo

A unique rooftop map set on a skyscraper under construction. Vertigo features dramatic height differences with close-quarters combat, offering a completely different CS2 experience from traditional maps. Practice your utility throws with our Vertigo lineups guide, or load up a practice config to drill positions offline.

UniqueClose QuartersVerticalActive Duty

All Callouts 18 positions

CT Side 10

A Site Upper A bombsite on the rooftop. Open area with limited cover.
A Ramp Ramp leading up to A site. Primary A defense position.
Elevator Elevator shaft area. Alternative route between levels.
Scaffolding Scaffolding structure near A. Height advantage position.
CT Spawn CT starting area. Quick access to both sites.
B Site Lower B bombsite. Enclosed area with tight angles.
B Stairs Stairs leading to B site. Key defensive chokepoint.
B Back Back of B site. Afterplant and defense position.
Heaven B Elevated position above B site. Height advantage.
Headshot Headshot angle position on B. Tight peek position.

T Side 6

T Spawn T starting area. Routes split to A and B.
T Mid T mid area. Central position for both site approaches.
A Short Short path to A site. Quick but exposed route.
B Tunnels Tunnel approach to B site. Primary B attack route.
Ladder Ladder connecting levels. Vertical movement route.
Sandbags Sandbag cover near T mid. Staging position.

Mid Control 2

Mid Central area. Contested for early round control.
Window Window area overlooking mid. Info gathering spot.

Strategies

T Attack

A Ramp Rush

Flash and push A ramp with numbers. Smoke scaffolding, take site fast.

B Tunnels Execute

Stack B tunnels, molly headshot and stairs. Push together.

Mid to A Split

Take mid control, split A from ramp and elevator.

CT Defence

B Stairs Hold

Play aggressive B stairs with crossfire from heaven. Molly tunnel.

Tactical Tips

  1. Watch for fall damage. Vertigo has deadly drops that punish careless movement.
  2. Close-quarters combat dominates. Shotguns and SMGs are viable on force buys.
  3. B site is claustrophobic. Use utility to clear corners before pushing.
  4. A ramp is the key chokepoint. Controlling ramp dictates A site access.
  5. Listen carefully. Sound cues are crucial due to the vertical layout.

Frequently Asked Questions

What are the key callouts on Vertigo?
Vertigo has 18 major callout positions organized across CT side, T side, and mid areas. Learning these callouts is essential for team communication during competitive matches.
How should CTs defend Vertigo?
CT defense on Vertigo should focus on playing tight angles, gathering early information with utility, and rotating based on T-side executes. Crossfire setups and controlled aggression help maintain site control.
What is the best T-side strategy for Vertigo?
The best T-side approach depends on your utility and team coordination. Default setups that gather information before committing to a site are generally safest. Fast executes work best when you have full utility.
How important is mid control on Vertigo?
Mid control is crucial on Vertigo as it provides rotation options and map control for both sides. Teams that control mid gain significant strategic advantage in round planning.
What utility should I prioritize on Vertigo?
Prioritize smokes for key choke points, flashbangs for entry support, and molotovs for clearing common positions. Full utility on Vertigo typically costs around $1000-1500 per player.

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