engine_low_latency_sleep_after_client_tick
🖥️ Graphics & Performance Multiplayer Safe

Command Details

Description Reduce input latency by sleeping after client tick
Default Value true
sv_cheats Not required

Syntax

engine_low_latency_sleep_after_client_tick true

How to Use

1

Open the developer console by pressing the tilde key ~. If it does not open, enable it in Settings → Game → Enable Developer Console. See our Config Guide for full setup instructions.

2

Type engine_low_latency_sleep_after_client_tick true into the console and press Enter.

3

Reduce input latency by sleeping after client tick. This command works in all game modes including competitive. The default value is true.

Frequently Asked Questions

What does engine_low_latency_sleep_after_client_tick do in CS2?

Reduce input latency by sleeping after client tick

What is the default value for engine_low_latency_sleep_after_client_tick?

The default value for engine_low_latency_sleep_after_client_tick is true. You can reset it to this value at any time by typing "engine_low_latency_sleep_after_client_tick true" in the console.

Does engine_low_latency_sleep_after_client_tick require sv_cheats?

No, engine_low_latency_sleep_after_client_tick does not require sv_cheats. You can use it freely in any game mode, including competitive matchmaking and official Valve servers.

Can I use engine_low_latency_sleep_after_client_tick in competitive?

Yes, engine_low_latency_sleep_after_client_tick works in competitive matchmaking and all other game modes. It is a client-side command that does not require sv_cheats.

More on CSGOLuck Wiki